// HUMAN GRUNTS HG_GREN0 hgrunt/clik(p120) grenade! clik HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik HG_GREN2 hgrunt/clik clik oh! shit! clik HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) HG_GREN5 hgrunt/clik no! clik HG_GREN6 hgrunt/clik move! clik(p120) // Player Alert HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) hostiles!(t20 p105), clik(p110) HG_ALERT1 hgrunt/clik(p110) target! clik HG_ALERT2 hgrunt/clik movement! clik HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik HG_ALERT4 hgrunt/(t20) clik squad!, neutralize!(e90) hostiles! clik HG_ALERT5 hgrunt/(t30) clik clik move!(e75) in! clik(p120) // Monster Alert HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) // Take cover HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik HG_COVER6 hgrunt/clik (t40) god! damn! clik HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik // Throw grenade HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik // Taunt HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik // Charge HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik HG_CHARGE2 hgrunt/clik go! clik(p120) HG_CHARGE3 hgrunt/clik lets! go! clik(p120) // Idle HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four hostiles, over clik HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) //narrative HG_DRAG1A hgrunt/c2a3_hg_1drag HG_DRAG2A hgrunt/c2a3_hg_2drag HG_DRAG3A hgrunt/c2a3_hg_3drag HG_DRAG4A hgrunt/c2a3_hg_4drag HG_DRAG5A hgrunt/c2a3_hg_5drag HG_DRAG6A hgrunt/c2a3_hg_laugh // scripts for 'barney' HG_CANAL1 hgrunt/hg_canal1 HG_CANAL2 hgrunt/hg_canal2 HG_CANAL3 hgrunt/hg_canal3 HG_GOT_BARNEY hgrunt/hg_got_barney // HEV Suit // NO HEV USED ON MAP HEV_AAx common/null HEV_A0 common/null HEV_A1 common/null HEV_A2 common/null HEV_A3 common/null HEV_A4 common/null HEV_A5 common/null HEV_A6 common/null HEV_A7 common/null HEV_A8 common/null HEV_A9 common/null HEV_A10 common/null // medical HEV_DEAD0 common/null HEV_DEAD1 common/null HEV_MED0 common/null HEV_MED1 common/null HEV_MED2 common/null HEV_HEAL0 common/null HEV_HEAL1 common/null HEV_HEAL2 common/null HEV_HEAL3 common/null HEV_HEAL4 common/null HEV_HEAL5 common/null HEV_HEAL6 common/null HEV_HEAL7 common/null HEV_HEAL8 common/null HEV_DMG0 common/null HEV_DMG1 common/null HEV_DMG2 common/null HEV_DMG3 common/null HEV_DMG4 common/null HEV_DMG5 common/null HEV_DMG6 common/null HEV_DMG7 common/null HEV_HLTH0 common/null HEV_HLTH1 common/null HEV_HLTH2 common/null HEV_HLTH3 common/null HEV_HLTH4 common/null HEV_HLTH5 common/null HEV_HLTH6 common/null HEV_SHOCK common/null HEV_FIRE common/null // items HEV_AIM_ON common/null HEV_AIM_OFF common/null HEV_BATTERY common/null HEV_MEDKIT common/null // HEV_PISTOL common/null // HEV_SHOTGUN common/null // HEV_GRENADE common/null // HEV_ASSAULT common/null // HEV_44PISTOL common/null // HEV_RPG common/null // HEV_SATCHEL common/null // HEV_TRIPMINE common/null // HEV_HORNET common/null // HEV_SQUEEK common/null // HEV_EGON common/null // HEV_GAUSS common/null // HEV_XBOW common/null HEV_9MM common/null HEV_44AMMO common/null HEV_BUCKSHOT common/null HEV_BOLTS common/null HEV_RPGAMMO common/null HEV_AGRENADE common/null HEV_EGONPOWER common/null // time //HEV_C1t common/null //HEV_C13t common/null // power levels HEV_D00 common/null HEV_D01 common/null HEV_0P common/null HEV_1P common/null HEV_2P common/null HEV_3P common/null HEV_4P common/null HEV_5P common/null HEV_6P common/null HEV_7P common/null HEV_8P common/null HEV_9P common/null HEV_10P common/null HEV_11P common/null HEV_12P common/null HEV_13P common/null HEV_14P common/null HEV_15P common/null HEV_16P common/null HEV_17P common/null HEV_18P common/null HEV_19P common/null // weapon/ammo HEV_AMO0 common/null // suit HEV_V0 common/null HEV_V1 common/null HEV_E0 common/null HEV_E1 common/null HEV_E2 common/null HEV_E3 common/null HEV_E4 common/null HEV_E5 common/null // time remaining countdown //HEV_F10t common/null //HEV_F15t common/null //HEV_F20t common/null //HEV_F30t common/null // detections HEV_DET0 common/null HEV_DET1 common/null HEV_DET2 common/null HEV_DET3 common/null HEV_DET4 common/null HEV_DET5 common/null //HEV_GR0r common/null //HEV_GR1r common/null //HEV_GR2r common/null // BARNEY BA_OK0 barney/teamup2 BA_OK1 barney/dobettertogether BA_OK2 barney/youbet BA_OK3 barney/teamup1 BA_OK4 barney/gladtolendhand BA_OK5 barney/letsgo BA_OK6 barney/yougotit BA_WAIT0 barney/helpothers BA_WAIT1 barney/iwaithere BA_WAIT2 barney/ba_becareful1 BA_WAIT3 barney/illwait BA_WAIT4 barney/seeya BA_WAIT5 barney/standguard BA_HELLO0 barney/hellonicesuit BA_HELLO1 bshift/barney/ba_hello1 BA_HELLO2 barney/ba_hello2 BA_HELLO3 barney/ba_hello3 BA_HELLO4 barney/ba_hello4 BA_HELLO5 barney/ba_hello5 BA_HELLO6 barney/heyfella BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/wayout BA_QUESTION2 barney/getanyworse BA_QUESTION3 barney/gladof38 BA_QUESTION4 barney/workingonstuff BA_QUESTION5 barney/wayout BA_QUESTION6 barney/whatsgoingon BA_QUESTION7 barney/aintscared BA_QUESTION8 barney/nodrill BA_QUESTION9 barney/gettingcloser BA_QUESTION10 barney/youhearthat BA_QUESTION11 barney/crewdied BA_QUESTION12 barney/somethingmoves BA_QUESTION13 barney/thinking BA_QUESTION14 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/yessir BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/nosir BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_ANSWER20 barney/youtalkmuch BA_ANSWER21 barney/alreadyasked // player is staring at scientist BA_STARE0 barney/ba_stare0 BA_STARE1 barney/yessir BA_STARE2 barney/ba_stare3 BA_STARE3 barney/heyfella BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere BA_ATTACK0 barney/ba_attacking1(e50) BA_ATTACK1 barney/ba_openfire(s50) BA_ATTACK2 barney/standback BA_ATTACK3 barney/whatisthat BA_ATTACK4 barney/diebloodsucker BA_ATTACK5 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead //If you shoot Barney: BA_SHOT0 barney/ba_crazy BA_SHOT1 barney/ba_mad1 BA_SHOT2 barney/ba_mad0 BA_SHOT3 barney/ba_shot4 BA_SHOT4 barney/ba_shot5 BA_SHOT5 barney/ba_whatyou //When Barney s really pissed at you: BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb //When Barney s killed something BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_buttugly BA_KILL3 barney/ba_seethat BA_KILL4 barney/ba_close BA_KILL5 barney/ba_firepl BA_KILL6 barney/ba_bring //If you use Barney in Hazard Course BA_HAZ_OK0 holo/tr_ba_use //If you unuse Barney in Hazard Course BA_HAZ_WAIT0 holo/tr_ba_unuse //Barney in Hazard Course BA_LIGHTSON holo/tr_ba_lightson //If you use Barney before the disaster BA_POK0 ba_barney/ba_post BA_POK1 ba_barney/ba_raincheck BA_POK2 ba_barney/ba_pok1 BA_POK3 ba_barney/bequiet // if barney can't follow you BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 BA_STOP2 barney/stop3 //scripted_sentences // ba_security scripts BA_SEC1_D1 barney/ba_security1_door1 BA_SEC1_D2 barney/ba_security1_door2 BA_SEC1_D3 barney/ba_security1_door3 BA_SEC2_NOPASS barney/ba_security2_nopass BA_SEC2_PASS barney/ba_security2_pass BA_SEC2_DESK1 barney/ba_security2_desk1 BA_SEC2_DESK2 barney/ba_security2_desk2 BA_SEC2_ADMIN barney/ba_security2_admin BA_SEC2_RANGE1 barney/ba_security2_range1 BA_SEC2_RANGE2 barney/ba_security2_range2 // ba_elevator BA_HEY barney/ba_heeey // ba_canal scripts BA_CANAL_WOUND2 barney/ba_canal_wound1 BA_CANAL_DEATH1 barney/ba_canal_death1 // ba_power scripts BA_POWER1 barney/ba_power1 BA_POWER2 barney/ba_power2 BA_POWER3 barney/ba_power3 BA_POWER4 barney/ba_power4 BA_POWER_WOUND1 barney/ba_power_wound1 BA_POWER_WOUND2 barney/ba_power_wound2 BA_DIE1 barney/ba_die1 BA_AREYOUCRAZY barney/ba_crazy // OTIS (for 'barney') OT_CHAT1 otis/hell BA_CHAT1 barney/ba_friends OT_1 otis/ot_intro_hello1 OT_2 otis/ot_intro_hello2 OT_3 otis/ot_intro_seeya OT_MMMM otis/mmmm OT_LEFTOVERS otis/leftovers // SCIENTIST SC_POK0 ba_scientist/sc_pok0 SC_POK1 ba_scientist/sc_pok1 SC_POK2 ba_scientist/sc_pok2 SC_POK3 ba_scientist/sc_pok3 SC_POK4 bts_rc/scientist/sci_poke1 SC_POK5 bts_rc/scientist/sci_poke2 SC_POK6 bts_rc/scientist/sci_poke3 SC_POK7 ba_scientist/sci_bother SC_1MUMBLE bts_rc/scientist/sci_adminroom SC_OK0 scientist/excellentteam SC_OK1 scientist/sc_ok0 SC_OK2 scientist/sc_ok2 SC_OK3 scientist/sc_ok3 SC_OK4 scientist/leadtheway SC_OK5 scientist/letsgo SC_OK6 scientist/yesletsgo SC_OK7 scientist/yes3 SC_OK8 scientist/alright SC_WAIT0 scientist/beenaburden SC_WAIT1 scientist/slowingyou SC_WAIT2 scientist/sc_yard_box2 SC_WAIT3 scientist/whyleavehere SC_WAIT4 scientist/illwaithere SC_WAIT5 scientist/istay SC_WAIT6 scientist/illwait // fail to follow player any more SC_STOP0 scientist/stop1 SC_STOP1 scientist/stop2 SC_STOP2 scientist/sc_stop3 SC_STOP3 scientist/stop4 // player is staring at scientist SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea SC_HELLO0 scientist/sc_hello1 SC_HELLO1 scientist/sc_hello2 SC_HELLO2 scientist/sc_hello3 SC_HELLO3 scientist/sc_hello4 SC_HELLO4 scientist/sc_hello5 SC_HELLO5 scientist/hellothere SC_HELLO6 scientist/hello SC_HELLO7 scientist/greetings2 SC_HELLO8 scientist/inmesstoo