hlcsg v4.0-VL-SC 64-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlcsg ----- Command line: "D:\SteamLibrary\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-CSG_x64.exe" "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2" Arguments: "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2" Entering D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2.map -= Current hlcsg Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 2 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Entities only [ off ] [ off ] WAD textures [ on ] [ on ] Clipping hull generation [ on ] [ off ] Clipping economy mode [ off ] [ off ] Clipping hull type [ Simple ] [ Simple ] Custom hull file [ None ] [ None ] Sky brush clipping [ on ] [ on ] Minimum surface area [ 0.000 ] [ 0.000 ] Brush union threshold [ 0.000 ] [ 0.000 ] NULL texture substitutions file [ None ] [ None ] WAD configuration file [ None ] [ None ] WAD configuration name [ None ] [ None ] WAD auto-detect [ off ] [ on ] Strip null texture faces [ on ] [ on ] Strip trigger texture faces [ on ] [ on ] Optimize engine light entities [ on ] [ on ] Convert game_text ANSI to UTF-8 [ on ] [ on ] Scale the world [ None ] [ None ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] CreateBrush: (3.41 seconds) CSGBrush: (3.07 seconds) added 52 additional animating textures. Including Wadfile: \steamlibrary\steamapps\common\sven co-op\svencoop\zhlt.wad - Contains 4 used textures, 0.90 percent of map (19 textures in wad) Using Wadfile: \steamlibrary\steamapps\common\sven co-op\svencoop\decals.wad - Contains 0 used textures, 0.00 percent of map (245 textures in wad) Using Wadfile: \steamlibrary\steamapps\common\sven co-op\svencoop\halflife.wad - Contains 437 used textures, 98.65 percent of map (3116 textures in wad) Using Wadfile: \steamlibrary\steamapps\common\sven co-op\svencoop\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \steamlibrary\steamapps\common\sven co-op\svencoop\xeno.wad - Contains 2 used textures, 0.45 percent of map (264 textures in wad) Wad files required to run the map: "decals.wad;halflife.wad;liquids.wad;xeno.wad;" Texture usage is at 4.27 mb (of 64.00 mb MAX) 7.68 seconds elapsed ----- END hlcsg ----- hlbsp v4.0-VL-SC 64-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlbsp ----- Command line: "D:\SteamLibrary\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-BSP_x64.exe" "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2" Arguments: "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2" -= Current hlbsp Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 2 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Leak only mode [ off ] [ off ] Face subdivide size [ 528 ] [ 528 ] Maximum portal node size [ 1024 ] [ 1024 ] Don't break edges on T-juncs? [ off ] [ off ] Don't smooth brinks? [ off ] [ off ] Don't process the clipping hull?[ off ] [ off ] Don't fill outside? [ off ] [ off ] Don't fill empty spaces? [ off ] [ off ] Don't optimize planes? [ off ] [ off ] Don't optimize clip nodes? [ off ] [ off ] Don't strip NULL textures? [ off ] [ off ] Don't generate hull 2? [ off ] [ off ] Show portal boundaries in PTS? [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...8804 (1.18 seconds) BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8452 (1.26 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7153 (0.98 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...9576 (1.37 seconds) Reduced 28248 clipnodes to 26675 Reduced 3957 texinfos to 3785 Reduced 443 texdatas to 438 (23944 bytes to 20388) Reduced 24704 planes to 8334 FixBrinks: Increased 26675 clipnodes to 26918. 11.38 seconds elapsed ----- END hlbsp ----- hlvis v4.0-VL-SC 64-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlvis ----- Command line: "D:\SteamLibrary\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-VIS_x64.exe" "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2" Arguments: "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2" 2865 portalleafs 9372 numportals -= Current hlvis Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 2 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Fast mode [ off ] [ off ] Full mode [ off ] [ off ] BasePortalVis: (8.37 seconds) LeafThread: (226.23 seconds) average leafs visible: 201 g_visdatasize:158293 compressed from 1028535 234.78 seconds elapsed [3m 54s] ----- END hlvis ----- hlrad v4.0-VL-SC 64-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlrad ----- Command line: "D:\SteamLibrary\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-RAD_x64.exe" "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2" Arguments: "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2" -= Current hlrad Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 2 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Fast mode [ off ] [ off ] Extra mode [ off ] [ off ] Visibility matrix [ Sparse ] [ Sparse ] Bounces [ 8 ] [ 8 ] Ambient world light (R G B) [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] Light clipping threshold [ 188.000 ] [ 188.000 ] Circus mode? [ off ] [ off ] Disable sunlight spread angles? [ off ] [ off ] Disable opaque light flags? [ off ] [ off ] Smoothing t.hold for blending [ 50.000 ] [ 50.000 ] Smoothing t.hold diff textures [ N/A ] [ N/A ] Patch size for normal textures [ 64.000 ] [ 64.000 ] Patch size for t-light faces [ 32.000 ] [ 32.000 ] Scale patches with texture? [ on ] [ on ] Patch subdividing? [ on ] [ on ] Lighting threshold before black [ 0.010 ] [ 0.010 ] Direct lighting threshold [ 10.000 ] [ 10.000 ] Direct lighting scale [ 1.000 ] [ 1.000 ] Disable interpolation? [ off ] [ off ] Global fade [ 1.000 ] [ 1.000 ] Global gap distance for t-light [ 0.000 ] [ 0.000 ] Global light scale (R G B) [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] Global gamma (R G B) [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] Ambient sunlight shade contrib. [ 1.000 ] [ 1.000 ] Disable sky light being global? [ off ] [ off ] Use incremental transfer list? [ off ] [ off ] Dump light patches? [ off ] [ off ] Colour jitter (R G B) [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] Monochromatic jitter (R G B) [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] Custom shadows with bounces? [ off ] [ off ] Enable RBG transfers? [ off ] [ off ] Minimum final light [ 0 ] [ 0 ] Compress transfers? [ 16bit ] [ 16bit ] Compress RGB transfers? [ 32bit ] [ 32bit ] Smooth skylight? [ on ] [ on ] Thickness of translucent faces [ 2.000 ] [ 2.000 ] Remove black around opaques? [ on ] [ on ] Don't load textures? [ off ] [ off ] Reflection gamma [ 1.760 ] [ 1.760 ] Reflection scale [ 0.700 ] [ 0.700 ] Blur size [ 1.500 ] [ 1.500 ] Don't fix pointy t-lights? [ off ] [ off ] Don't fix wall bleeding? [ off ] [ off ] Load Textures: Using Wadfile: D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a2.wa_ 438 textures referenced Reading texlights from 'D:\SteamLibrary\steamapps\common\Sven Co-op SDK\mapping\compilers\lights.rad' Reading texlights from info_texlights map entity 0 opaque models 0 opaque faces 12968 faces Create Patches : 31566 base patches 398949 square feet [57448760.00 square inches] 1404 direct lights and 16617 fast direct lights 1 light styles FindFacePositions: (3.88 seconds) BuildFacelights: (115.41 seconds) BuildVisLeafs: (20.79 seconds) visibility matrix : 7.8 megs MakeScales: (45.73 seconds) Transfer Lists : 14369776 : 14.37M transfers Indices : 14398112 : 13.73M bytes Data : 28833248 : 27.50M bytes Bounce 1 GatherLight: (0.40 seconds) Bounce 2 GatherLight: (0.40 seconds) Bounce 3 GatherLight: (0.39 seconds) Bounce 4 GatherLight: (0.40 seconds) Bounce 5 GatherLight: (0.39 seconds) Bounce 6 GatherLight: (0.40 seconds) Bounce 7 GatherLight: (0.40 seconds) Bounce 8 GatherLight: (0.39 seconds) CreateTriangulations: (0.32 seconds) AddPatchLights: (5.50 seconds) FinalLightFace: (0.06 seconds) 197.10 seconds elapsed [3m 17s] ----- END hlrad -----