hlcsg v4.0-VL-SC 64-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlcsg ----- Command line: "D:\SteamLibrary\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-CSG_x64.exe" "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1" Arguments: "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1" Entering D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1.map -= Current hlcsg Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 2 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Entities only [ off ] [ off ] WAD textures [ on ] [ on ] Clipping hull generation [ on ] [ off ] Clipping economy mode [ off ] [ off ] Clipping hull type [ Simple ] [ Simple ] Custom hull file [ None ] [ None ] Sky brush clipping [ on ] [ on ] Minimum surface area [ 0.000 ] [ 0.000 ] Brush union threshold [ 0.000 ] [ 0.000 ] NULL texture substitutions file [ None ] [ None ] WAD configuration file [ None ] [ None ] WAD configuration name [ None ] [ None ] WAD auto-detect [ off ] [ on ] Strip null texture faces [ on ] [ on ] Strip trigger texture faces [ on ] [ on ] Optimize engine light entities [ on ] [ on ] Convert game_text ANSI to UTF-8 [ on ] [ on ] Scale the world [ None ] [ None ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] CreateBrush: (3.27 seconds) CSGBrush: (2.30 seconds) added 79 additional animating textures. Including Wadfile: \steamlibrary\steamapps\common\sven co-op\svencoop\zhlt.wad - Contains 4 used textures, 0.85 percent of map (19 textures in wad) Using Wadfile: \steamlibrary\steamapps\common\sven co-op\svencoop\decals.wad - Contains 0 used textures, 0.00 percent of map (245 textures in wad) Using Wadfile: \steamlibrary\steamapps\common\sven co-op\svencoop\halflife.wad - Contains 460 used textures, 98.29 percent of map (3116 textures in wad) Using Wadfile: \steamlibrary\steamapps\common\sven co-op\svencoop\liquids.wad - Contains 2 used textures, 0.43 percent of map (32 textures in wad) Using Wadfile: \steamlibrary\steamapps\common\sven co-op\svencoop\xeno.wad - Contains 2 used textures, 0.43 percent of map (264 textures in wad) Wad files required to run the map: "decals.wad;halflife.wad;liquids.wad;xeno.wad;" Texture usage is at 5.24 mb (of 64.00 mb MAX) 1 redundant named lights optimized. 6.85 seconds elapsed ----- END hlcsg ----- hlbsp v4.0-VL-SC 64-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlbsp ----- Command line: "D:\SteamLibrary\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-BSP_x64.exe" "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1" Arguments: "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1" -= Current hlbsp Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 2 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Leak only mode [ off ] [ off ] Face subdivide size [ 528 ] [ 528 ] Maximum portal node size [ 1024 ] [ 1024 ] Don't break edges on T-juncs? [ off ] [ off ] Don't smooth brinks? [ off ] [ off ] Don't process the clipping hull?[ off ] [ off ] Don't fill outside? [ off ] [ off ] Don't fill empty spaces? [ off ] [ off ] Don't optimize planes? [ off ] [ off ] Don't optimize clip nodes? [ off ] [ off ] Don't strip NULL textures? [ off ] [ off ] Don't generate hull 2? [ off ] [ off ] Show portal boundaries in PTS? [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6622 (0.90 seconds) BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6841 (1.04 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6078 (0.88 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7335 (1.10 seconds) Reduced 26038 clipnodes to 24756 Reduced 2915 texinfos to 2791 Reduced 468 texdatas to 455 (25044 bytes to 21136) Reduced 26222 planes to 8131 FixBrinks: Increased 24756 clipnodes to 25241. 9.45 seconds elapsed ----- END hlbsp ----- hlvis v4.0-VL-SC 64-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlvis ----- Command line: "D:\SteamLibrary\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-VIS_x64.exe" "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1" Arguments: "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1" 2545 portalleafs 9340 numportals -= Current hlvis Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 2 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Fast mode [ off ] [ off ] Full mode [ off ] [ off ] BasePortalVis: (8.95 seconds) LeafThread: (1574.82 seconds) average leafs visible: 232 g_visdatasize:131042 compressed from 811855 1583.91 seconds elapsed [26m 23s] ----- END hlvis ----- hlrad v4.0-VL-SC 64-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlrad ----- Command line: "D:\SteamLibrary\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-RAD_x64.exe" "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1" Arguments: "D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1" -= Current hlrad Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 2 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Fast mode [ off ] [ off ] Extra mode [ off ] [ off ] Visibility matrix [ Sparse ] [ Sparse ] Bounces [ 8 ] [ 8 ] Ambient world light (R G B) [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] Light clipping threshold [ 188.000 ] [ 188.000 ] Circus mode? [ off ] [ off ] Disable sunlight spread angles? [ off ] [ off ] Disable opaque light flags? [ off ] [ off ] Smoothing t.hold for blending [ 50.000 ] [ 50.000 ] Smoothing t.hold diff textures [ N/A ] [ N/A ] Patch size for normal textures [ 64.000 ] [ 64.000 ] Patch size for t-light faces [ 32.000 ] [ 32.000 ] Scale patches with texture? [ on ] [ on ] Patch subdividing? [ on ] [ on ] Lighting threshold before black [ 0.010 ] [ 0.010 ] Direct lighting threshold [ 10.000 ] [ 10.000 ] Direct lighting scale [ 1.000 ] [ 1.000 ] Disable interpolation? [ off ] [ off ] Global fade [ 1.000 ] [ 1.000 ] Global gap distance for t-light [ 0.000 ] [ 0.000 ] Global light scale (R G B) [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] Global gamma (R G B) [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] Ambient sunlight shade contrib. [ 1.000 ] [ 1.000 ] Disable sky light being global? [ off ] [ off ] Use incremental transfer list? [ off ] [ off ] Dump light patches? [ off ] [ off ] Colour jitter (R G B) [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] Monochromatic jitter (R G B) [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] Custom shadows with bounces? [ off ] [ off ] Enable RBG transfers? [ off ] [ off ] Minimum final light [ 0 ] [ 0 ] Compress transfers? [ 16bit ] [ 16bit ] Compress RGB transfers? [ 32bit ] [ 32bit ] Smooth skylight? [ on ] [ on ] Thickness of translucent faces [ 2.000 ] [ 2.000 ] Remove black around opaques? [ on ] [ on ] Don't load textures? [ off ] [ off ] Reflection gamma [ 1.760 ] [ 1.760 ] Reflection scale [ 0.700 ] [ 0.700 ] Blur size [ 1.500 ] [ 1.500 ] Don't fix pointy t-lights? [ off ] [ off ] Don't fix wall bleeding? [ off ] [ off ] Load Textures: Using Wadfile: D:\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon\maps\extraction_a1.wa_ 455 textures referenced Reading texlights from 'D:\SteamLibrary\steamapps\common\Sven Co-op SDK\mapping\compilers\lights.rad' Reading texlights from info_texlights map entity 0 opaque models 0 opaque faces 10982 faces Create Patches : 34795 base patches 475549 square feet [68479056.00 square inches] 1796 direct lights and 16386 fast direct lights 2 light styles FindFacePositions: (4.59 seconds) BuildFacelights: (137.64 seconds) BuildVisLeafs: (28.28 seconds) visibility matrix : 12.7 megs MakeScales: (60.52 seconds) Transfer Lists : 27356977 : 27.36M transfers Indices : 19536968 : 18.63M bytes Data : 54817496 : 52.28M bytes Bounce 1 GatherLight: (0.79 seconds) Bounce 2 GatherLight: (0.90 seconds) Bounce 3 GatherLight: (0.90 seconds) Bounce 4 GatherLight: (0.90 seconds) Bounce 5 GatherLight: (0.90 seconds) Bounce 6 GatherLight: (0.89 seconds) Bounce 7 GatherLight: (0.90 seconds) Bounce 8 GatherLight: (0.90 seconds) CreateTriangulations: (0.44 seconds) AddPatchLights: (23.40 seconds) FinalLightFace: (0.09 seconds) 264.24 seconds elapsed [4m 24s] ----- END hlrad -----