ns_escape A mining and research outpost on a far away planet has gone into lockdown. Aliens are on the loose and the quarantine self-destruction sequence has been initiated. The only method of escape is a broken shuttle found in the hangar bay. HOW TO PLAY Players must find two batteries to open the hangar door in the main lobby. Batteries can only be found in numbered rooms. Once inside the hangar the shuttle will require repairing. The items required will also be in numbered rooms. Rooms are locked and require one of three methods to open. 1. Find the keycard corresponding to that numbered room (number 5 keycard = number 5 door ) 2. EVO suit that allows you access the vents found outside, which lead you to the rooms. 3. Find a toolbox, a one-time use item that opens any locked door. Breakable crates will drop random gear, red crates will drop even better gear. Each room has 2 red crates guaranteed. Additional info This map was highly inspired by They Hunger: Escape by JPolito/GeckonCZ This map was also inspired and a love letter to the mod Natural Selection. A heavy focus on replayability and Co op. The map is designed to be incredibly difficult and punishing for not playing in a team. Communication is the key to success. Six custom enemy types from NS with different behaviours/abilities Six custom weapons ported over from NS 3 difficulties, Rookie -> Veteran -> Legendary. Difficulty automatically scales with players as well Credits Acehigh - brushwork / designer / project lead Meryilla - Monster Scripts / weapon scripts / models Sparks - Airlocks / Entitys / advice Snowman - music Blib - music sv_boy - models Outerbeast - Shuffle script Gauna - animation fix aurora - sprites / snow effect Filich - medkit hand model Sneaky EmĪ» - testing / script testing Giegue - testing / script testing lawyeaz - bug debugger Unknown Worlds - art assets